With the advent of the combination of digital technologies and remote access, the possibilities are endless for both business and pleasure. You can take your laptop anywhere in the world to work and play at the majority of exotic locations that the 21st century has to offer, and why not?
Both immersive and interactive technologies have been around for a few years, making room for an assortment of both entertainment and business solutions. The majority of the successful digital variations come in all shapes and sizes, and below we have a few to share with you.
Computer technology usually consists of both hardware and software components. it allows us to interact with it in a 3-dimensional plane. we input the instruction and the computer abides by it. in the 21st century, this idea has far surpassed the simple, into a more complex act, where, through scientific and technological advancements, we can now use our visual, and interactive abilities to perform tasks without touching a button.
In the old days, graphics and display capabilities were limited, but now we have 3-dimensional, high-quality CGI (Computer Generated Imagery) that makes even the simplest images and objects come alive. One such example is online live casino games. These allow players to interact with platforms as well as other players who are sitting in other countries as if they are in the traditional casino itself.
In-built increasingly powerful graphical display systems, coupled with high-end technical capabilities, make this a possibility. Not to mention it will be the most fun you will ever have without leaving your home. So instead of gambling online on traditional websites, it is now more appealing for individuals to play these types of online games, than the simple 2-dimensional ones.
A game’s immersive qualities can’t be quantified. What one player finds totally encompassing and convincing, another will find superficial and boring. It’s a subjective experience. However, all games try to create an immersive environment in which a player can lose themselves. Every visual, sonic, and gameplay adjustment a developer makes is to help take gamers to a different world.
Gameplay is often overlooked as a component of immersion but it is the foundation of much of the experience: if interactions with NPCs and objects or the level’s goal is boring and unnecessarily difficult, it will jolt the gamer’s focus, remove them from the game’s world as a player because they become a critic. In recent years, open-world role-playing games have become the go-to for many developers and consumers. This genre of game has been at the forefront of crafting more complex environments and worlds for players to immerse themselves in.
Red Dead Redemption 2 and No Man’s Sky are examples of this trend. Both have expansive game worlds, where every person who logs in can have personalised experiences, each mostly unique and singular, with decisions influencing how the world reacts and organises itself. It is, in an important sense, the gamer’s world. This is a totally new level of immersion which will only be further in the coming years.
Video Gesture Control
Video gesture control technology (VGC) is another form of interactive or immersive technology and is a bucket load of fun! Have you ever watched the movie “Minority Report”, released in 2002? It is a sci-fi movie based on the exact thing. In the movie, the interface that Steven Spielberg (director) created, is based on an interaction between a computer and a human. Tom Cruise (actor) uses various gestures to perform different actions, which the computer acknowledges.
Since this idea, many more movies have followed suit and added more diversification to this technology, which lets users engage with content, access information, and immerse themselves inside of a 3-D world as if it’s in real life. Some of the big names in the industry have invented virtual reality glasses, also known as ‘stereoscopy’ that you can wear and interact with within a completely different environment.
Interactive museums have included this technology in their spaces too. the audience can interact with the art pieces and exhibitions, to feel more connected with them and of course, there are virtual gaming systems that enhance the smallest player experience tenfold!
The idea is based on a tracking system, and each time the user moves or performs an action with their head, hands or legs, it maps it and then the images are adjusted accordingly. the scenes change as well as the atmosphere.
Just to give you an idea of what this idea is all about, the two of the categories elaborated above are part of the six main ones that we know of. However in this day in age, there is room being made for greater and more human-like technologies from animal robots, such as the popular Boston Dynamics robot dog, or similar variations created to feel human emotion. watch this space, as the world has gone crazy with being better and more modernized than ever before!